Video streaming technology has rapidly emerged in the field of information and technology. This technology helps organizations modernize their daily operations such as scheduling meetings, live table conferences, and interacting internally with customers. One of the factors contributing to market growth is the rising demand for live and on-demand video content among consumers. Growing adoption of smartphones to watch movies, TV shows, and live sporting and other events is another factor promoting the market growth. The market is quite competitive with key players as well as emerging video streaming service providers trying to offer quality content to the end-users with flexible payment models.
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Governmental organizations are boosting their maintenance budgets for system infrastructure while simultaneously funding initiatives for project development, modernization, and enhancement. As a result of the investments’ success, ICT vendors now annually set aside funding for the growth of the online market.  Global ICT exports are anticipated to increase 3.9% on average year from US$ 784.3 billion in 2021 to US$ 955.19 billion in 2030. Global supply has increased by 9.5% yearly since 2009. In terms of global ICT exports in 2021, Ireland came in first place with US$ 169. 32 billion. The rankings placed China at number 4, the United States at number 2, and India at number 3. Since 2009, Brunei has increased by 228.2% year over year, while Sierra Leone has decreased by 61.7% year over year.
By 2026, European ICT Revenue is likely to increase by 1.5% annually, from US$ 1,802,413 Million in 2021 to US$ 1,933,429 Million. The European market has increased by 3.1% annually since 2016. In terms of ICT Revenue in Europe in 2021, Germany came in first place with US$ 339,074 million. Positions 2, 3, and 4 in this ranking were held by the United Kingdom, France, and Ireland, respectively. Since 2016, Malta has increased by 16.5% year over year, while Italy has decreased by 0.2%.Â
This offers consumers with several options to choose from the available content libraries. Provision of secured video streaming services with encrypted live and on-demand video streaming becomes a differentiating factor influencing the customers to subscribe to these services. Market giants such as Netflix, Amazon, Hulu, Google, Microsoft, and Adobe are continually developing world-class streaming services and updating their content libraries to attract global customers. The video streaming industry is expected to attain a rapid growth with advancements in digital technologies and the emergence of 5G network connectivity services. Furthermore, partnerships and agreements among the telecom network providers and video streaming providers are expected to increase in the coming years to offer an uninterrupted streaming experience to the consumers.
Based on the type of video streaming, the market has been segmented into live video streaming and on-demand video streaming. The videos are delivered to the streaming platform via adaptive streaming or progressive download technique. In adaptive streaming technology, multiple live or on-demand streams are encoded and switched adaptively based on the changing network conditions, i.e., when the network connection is good, the viewer gets a high-quality, high-data-rate stream, whereas, if the connection is weak, the server will send a lower-data-rate video file to ensure continuous connection. On-demand video streaming provides secured content, adaptive playback options, and additional flexibility to the users to stream on any device. It can also be used to publish a live event for video-on-demand playback. Video-on -demand is suitable in situations where live broadcasting is not mandatory, and the content can withstand delays in delivery. However, video-on-demand lacks real-time experience due to which it is not possible to conduct live chats, Q&A sections, surveys, or polls.
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Live video streaming refers to the real-time broadcasting of video files over the Internet which enables the user to view the content on personal computers, smart televisions, smartphones, laptops, and tablets as soon as the video is played. Even if a video is streamed live in real-time, it is subjected to encoding, transmission, and decoding delays. Software media players such as Apple QuickTime, Adobe Flash Player, and Microsoft Windows Media Player decode the streamed content and present it in a window for viewers. Content such as sporting events or matches, gaming sessions, videos by individuals, news, concerts, and talk shows can be streamed live. Social media platforms are the major sources of live video content.
In March 2019, Adobe Inc. partnered with Roku channel, one of the largest ad-supported streaming platforms. With this partnership, Adobe’s customers can effectively run advertising campaigns on leading TV streaming platforms.
The global video streaming market was valued at USD 39.610 billion in the year 2018, and is expected to reach USD 102.0971 billion by the end of the forecast period growing at ~20.8% CAGR.
Key Players
The key players of video streaming market include Netflix, Inc., Adobe Inc., Amazon Web Services, Microsoft Corporation, Apple Inc., Google LLC, Cisco Systems Inc, IBM Corporation, Walt Disney Company (Hulu), and Akamai Technologies Inc.
Global Video Streaming Market Analysis & Forecast, from 2017 to 2023
? To provide a detailed analysis of the market structure along with forecast for the next six years of the various segments and sub-segments included in global video streaming market with analysis of its development and demand in the market
? Upcoming technologies, high growth geographies, and countries were identified
? Regional and country-specific demand and forecast for video streaming market were studied
? Key segments covered in the report are type, deployment, platform, component, and model.
? Unit breakdown for all different classification was finalized and the same was referred for forecasting, keeping few assumptions into factor
? For all the regions, forecast demand for all applications was identified and then with historical figure, data collected through primary and annual reports were triangulated to derive the regional market size
? Historical trend is identified to forecast and estimate the future value data
Target Audience
? OEMs
? Entertainment and media companies
? Gaming companies
? Smartphone manufacturers
? System integrators
? Technology investors
? Market research firms
? Telecommunication service providers
? Research Institutes
? Suppliers and Distributors
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Key Findings
? The global video streaming market is expected to reach USD 102.0971 billion by 2023.
? By type, the on-demand video streaming segment accounts for the largest market share and is expected to grow with approximately ~19.9% CAGR during the forecast period.
? By deployment, cloud sub-segment holds the largest market growing with approximately 21.7% CAGR by the end of the forecast period.
? By platform, the smartphones segment accounted for the largest market value in 2017 and is expected to grow at a CAGR of 23.9% during the forecast period.
? By component, the software solution segment accounted for the largest market share in 2017 and is expected to register a CAGR of 20.1% during the forecast period.
? By model, the subscription video-on-demand segment accounted for the largest market share in 2017 and is expected to register a CAGR of 19.7% during the forecast period.
? Geographically, North America has been projected to have the largest market share in the global video streaming market followed by Europe, while the Asia-Pacific region has been projected to show positive growth in the video streaming market.
Regional and Country Analysis of Video streaming Market Estimation and Forecast
The global video streaming market is expected to grow at a promising rate during the forecast period, 2018-2023. North America accounts for the largest market share in the global video streaming market. North America has witnessed significant adoption of video streaming in recent years. The presence of key market players such as Netflix Inc., Amazon Web Services, Apple Inc., Hulu, IBM Corporation, and Microsoft Corporation in the US has driven the growth of the video streaming market in the region. Video streaming has seen high adoption in the media & entertainment and education industries in the US, Canada, and Mexico that has promoted the market growth.
Europe accounts for the second-largest market share in the global video streaming market. Adoption of smartphones has overhauled the media & entertainment industry in European countries, driving the market for live and on-demand video streaming in this region. The European countries experience a strong online streaming presence owing to a range of video streaming apps increasing the average time spent by individuals to stream live or on-demand content. Among the European countries, the UK, Germany, France, Italy, and Spain have witnessed rapid growth in OTT subscriptions for streaming videos related to news, sports, fitness, lifestyle, films, and music. Asia-Pacific region accounts for the third-largest market share in the global video streaming market owing to wide-scale adoption of streaming services in countries such as China, Japan, India, and Australia, among others. There is growth in the number of live streaming and well as on-demand streaming consumers in this region. Moreover, key market players present in the video streaming market are investing in this region to expand their subscription-based consumers.
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The reports also cover country-level analysis:
? North America
o US
o Canada
o Mexico
? Europe
o UK
o Germany
o Rest of Europe
o France
? Asia-Pacific
o China
o Japan
o Rest of Asia-Pacific
o India
? Rest of the World
o The Middle East & Africa
o South America
Table of Content:
- Report Overview
- Global Growth Trends
- Competition Landscape by Key Players
- Data Segments
- North America Market Analysis
- Europe Market Analysis
- Asia-Pacific Market Analysis
- Latin America Market Analysis
- Middle East & Africa Market Analysis
- Key Players Profiles Market Analysis
- Analysts Viewpoints/Conclusions
- Appendix
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